local SLE, _, E, L = unpack(select(2, ...))
local UF = E.UnitFrames
local SUF = SLE.UnitFrames

local texPath = [[Interface\AddOns\ElvUI_SLE\media\textures\role\]]
local texPathE = [[Interface\AddOns\ElvUI\media\textures\]]
local CUSTOM = CUSTOM
local LEVEL = LEVEL
local roleValues = {}
local wipe = wipe

local function CreateOfflineConfig(group)
	local config = {
		order = 5,
		type = 'group',
		name = L["Offline Indicator"],
		get = function(info) return E.db.sle.unitframes.unit[group].offline[info[#info]] end,
		set = function(info, value) E.db.sle.unitframes.unit[group].offline[info[#info]] = value; UF:CreateAndUpdateHeaderGroup(group) end,
		args = {
			enable = {
				order = 1,
				type = 'toggle',
				name = L["Enable"],
			},
			size = {
				order = 2,
				type = 'range',
				name = L["Size"],
				min = 10, max = 120, step = 1,
			},
			xOffset = {
				order = 3,
				type = 'range',
				name = L["X-Offset"],
				min = -600, max = 600, step = 1,
			},
			yOffset = {
				order = 4,
				type = 'range',
				name = L["Y-Offset"],
				min = -600, max = 600, step = 1,
			},
			texture = {
				order = 5,
				type = 'select',
				name = L["Texture"],
				values = {
					ALERT = [[|TInterface\DialogFrame\UI-Dialog-Icon-AlertNew:14|t]],
					ARTHAS =[[|TInterface\LFGFRAME\UI-LFR-PORTRAIT:14|t]],
					SKULL = [[|TInterface\LootFrame\LootPanel-Icon:14|t]],
					PASS = [[|TInterface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent:14|t]],
					NOTREADY = [[|TInterface\RAIDFRAME\ReadyCheck-NotReady:14|t]],
					CUSTOM = CUSTOM,
				},
			},
			CustomTexture = {
				order = 6,
				type = 'input',
				name = L["Custom Texture"],
				width = 'full',
				disabled = function() return E.db.sle.unitframes.unit[group].offline.texture ~= 'CUSTOM' end,
			},
		},
	}
	return config
end

local function CreateDeadConfig(group)
	local config = {
		order = 6,
		type = 'group',
		name = L["Dead Indicator"],
		get = function(info) return E.db.sle.unitframes.unit[group].dead[info[#info]] end,
		set = function(info, value) E.db.sle.unitframes.unit[group].dead[info[#info]] = value; UF:CreateAndUpdateHeaderGroup(group) end,
		args = {
			enable = {
				order = 1,
				type = 'toggle',
				name = L["Enable"]
			},
			size = {
				order = 2,
				type = 'range',
				name = L["Size"],
				min = 10, max = 120, step = 1,
			},
			xOffset = {
				order = 3,
				type = 'range',
				name = L["X-Offset"],
				min = -600, max = 600, step = 1,
			},
			yOffset = {
				order = 4,
				type = 'range',
				name = L["Y-Offset"],
				min = -600, max = 600, step = 1,
			},
			texture = {
				order = 5,
				type = 'select',
				name = L["Texture"],
				values = {
					SKULL = [[|TInterface\LootFrame\LootPanel-Icon:14|t]],
					SKULL1 = [[|TInterface\AddOns\ElvUI_SLE\media\textures\SKULL:14|t]],
					SKULL2 = [[|TInterface\AddOns\ElvUI_SLE\media\textures\SKULL1:14|t]],
					SKULL3 = [[|TInterface\AddOns\ElvUI_SLE\media\textures\SKULL2:14|t]],
					SKULL4 = [[|TInterface\AddOns\ElvUI_SLE\media\textures\SKULL3:14|t]],
					CUSTOM = CUSTOM,
				},
			},
			CustomTexture = {
				order = 6,
				type = 'input',
				name = L["Custom Texture"],
				width = 'full',
				disabled = function() return E.db.sle.unitframes.unit[group].dead.texture ~= 'CUSTOM' end,
			},
		},
	}

	return config
end

local function CreateAurasConfig(unitID)
	local config = {
		order = 6,
		type = 'group',
		name = L["Auras"],
		args = {
			buffs = {
				order = 1,
				type = 'group',
				name = L["Buffs"],
				guiInline = true,
				get = function(info) return E.db.sle.unitframes.unit[unitID].auras.buffs[info[#info]] end,
				set = function(info, value) E.db.sle.unitframes.unit[unitID].auras.buffs[info[#info]] = value end,
				args = {
					threshold = {
						order = 1,
						type = 'range',
						name = L["Low Threshold"],
						desc = L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"],
						min = -1, max = 20, step = 1,
					},
				},
			},
			debuffs = {
				order = 2,
				type = 'group',
				name = L["Debuffs"],
				guiInline = true,
				get = function(info) return E.db.sle.unitframes.unit[unitID].auras.debuffs[info[#info]] end,
				set = function(info, value) E.db.sle.unitframes.unit[unitID].auras.debuffs[info[#info]] = value end,
				args = {
					threshold = {
						order = 1,
						type = 'range',
						name = L["Low Threshold"],
						desc = L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"],
						min = -1, max = 20, step = 1,
					},
				},
			},
		},
	}

	return config
end

local function configTable()
	if not SLE.initialized then return end
	local ACH = E.Libs.ACH

	E.Options.args.sle.args.modules.args.unitframes = {
		order = 1,
		type = 'group',
		name = L["UnitFrames"],
		childGroups = 'tab',
		disabled = function() return not E.private.unitframe.enable end,
		args = {
			desc = ACH:Description(L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."], 1),
			Reset = {
				order = 2,
				type = 'execute',
				name = L["Restore Defaults"],
				desc = L["Reset these options to defaults"],
				func = function() SLE:Reset('unitframes') end,
			},
			roleicons = {
				order = 3,
				type = 'select',
				name = L["LFG Icons"],
				desc = L["Choose what icon set will unitframes and chat use."],
				get = function(info) return E.db.sle.unitframes[info[#info]] end,
				set = function(info, value) E.db.sle.unitframes[info[#info]] = value; E.Chat:CheckLFGRoles(); UF:UpdateAllHeaders() end,
				values = function()
					wipe(roleValues)

					for name, path in pairs(SLE.rolePaths) do
						roleValues[name] = name..' |T'..path['TANK']..':15:15:0:0:64:64:2:56:2:56|t '..'|T'..path['HEALER']..':15:15:0:0:64:64:2:56:2:56|t '..'|T'..path['DAMAGER']..':15:15:0:0:64:64:2:56:2:56|t '
					end

					return roleValues
				end,
				-- values = {
				-- 	['ElvUI'] = 'ElvUI '..'|T'..texPathE..'tank:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPathE..'healer:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPathE..'dps:15:15:0:0:64:64:2:56:2:56|t ',
				-- 	['SupervillainUI'] = 'Supervillain UI '..'|T'..texPath..'svui-tank:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'svui-healer:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'svui-dps:15:15:0:0:64:64:2:56:2:56|t ',
				-- 	['Blizzard'] = 'Blizzard '..'|T'..texPath..'blizz-tank:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'blizz-healer:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'blizz-dps:15:15:0:0:64:64:2:56:2:56|t ',
				-- 	['MiirGui'] = 'MiirGui '..'|T'..texPath..'mg-tank:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'mg-healer:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'mg-dps:15:15:0:0:64:64:2:56:2:56|t ',
				-- 	['Lyn'] = 'Lyn '..'|T'..texPath..'lyn-tank:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'lyn-healer:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'lyn-dps:15:15:0:0:64:64:2:56:2:56|t ',
				-- 	['Philmod'] = 'Philmod '..'|T'..texPath..'philmod-tank:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'philmod-healer:15:15:0:0:64:64:2:56:2:56|t '..'|T'..texPath..'philmod-dps:15:15:0:0:64:64:2:56:2:56|t ',
				-- },
			},
			player = {
				order = 10,
				type = 'group',
				name = L["Player Frame"],
				args = {
					pvpIconText = {
						order = 5,
						type = 'group',
						name = L["PvP & Prestige Icon"],
						get = function(info) return E.db.sle.unitframes.unit.player.pvpIconText[info[#info]] end,
						set = function(info, value) E.db.sle.unitframes.unit.player.pvpIconText[info[#info]] = value; UF:Configure_PVPIcon(_G.ElvUF_Player) end,
						args = {
							enable = {
								order = 1,
								type = 'toggle',
								name = L["Enable"],
							},
							xoffset = {
								order = 2,
								type = 'range',
								name = L["X-Offset"],
								min = -300, max = 300, step = 1,
							},
							yoffset = {
								order = 3,
								type = 'range',
								name = L["Y-Offset"],
								min = -150, max = 150, step = 1,
							},
							level = {
								order = 4,
								type = 'toggle',
								name = LEVEL,
							},
						},
					},
					auras = CreateAurasConfig('player'),
				},
			},
			pet = {
				order = 11,
				type = 'group',
				name = L["Pet Frame"],
				args = {
					auras = CreateAurasConfig('pet'),
				},
			},
			pettarget = {
				order = 12,
				type = 'group',
				name = L["PetTarget Frame"],
				args = {
					auras = CreateAurasConfig('pettarget'),
				},
			},
			target = {
				order = 13,
				type = 'group',
				name = L["Target Frame"],
				args = {
					pvpIconText = {
						order = 5,
						type = 'group',
						name = L["PvP & Prestige Icon"],
						get = function(info) return E.db.sle.unitframes.unit.target.pvpIconText[info[#info]] end,
						set = function(info, value) E.db.sle.unitframes.unit.target.pvpIconText[info[#info]] = value; UF:Configure_PVPIcon(_G.ElvUF_Target) end,
						args = {
							level = {
								order = 4,
								type = 'toggle',
								name = LEVEL,
							},
						},
					},
					auras = CreateAurasConfig('target'),
				},
			},
			targettarget = {
				order = 14,
				type = 'group',
				name = L["TargetTarget Frame"],
				args = {
					auras = CreateAurasConfig('targettarget'),
				},
			},
			targettargettarget = {
				order = 15,
				type = 'group',
				name = L["TargetTargetTarget Frame"],
				args = {
					auras = CreateAurasConfig('targettargettarget'),
				},
			},
			focus = {
				order = 16,
				type = 'group',
				name = L["Focus Frame"],
				args = {
					auras = CreateAurasConfig('focus'),
				},
			},
			focustarget = {
				order = 17,
				type = 'group',
				name = L["FocusTarget Frame"],
				args = {
					auras = CreateAurasConfig('focustarget'),
				},
			},
			party = {
				order = 20,
				type = 'group',
				name = L["Party Frames"],
				args = {
					configureToggle = {
						order = -10,
						type = 'execute',
						name = L["Display Frames"],
						func = function()
							UF:HeaderConfig(_G.ElvUF_Party, _G.ElvUF_Party.forceShow ~= true or nil)
						end,
					},
					offline = CreateOfflineConfig('party'),
					dead = CreateDeadConfig('party'),
					auras = CreateAurasConfig('party'),
				},
			},
			raid = {
				order = 21,
				type = 'group',
				name = L["Raid Frames"],
				args = {
					configureToggle = {
						order = -10,
						type = 'execute',
						name = L["Display Frames"],
						func = function()
							UF:HeaderConfig(_G.ElvUF_Raid, _G.ElvUF_Raid.forceShow ~= true or nil)
						end,
					},
					offline = CreateOfflineConfig('raid'),
					dead = CreateDeadConfig('raid'),
					auras = CreateAurasConfig('raid'),
				},
			},
			raid40 = {
				order = 22,
				type = 'group',
				name = L["Raid-40 Frames"],
				args = {
					configureToggle = {
						order = -10,
						type = 'execute',
						name = L["Display Frames"],
						func = function()
							UF:HeaderConfig(_G.ElvUF_Raid40, _G.ElvUF_Raid40.forceShow ~= true or nil)
						end,
					},
					offline = CreateOfflineConfig('raid40'),
					dead = CreateDeadConfig('raid40'),
					auras = CreateAurasConfig('raid40'),
				},
			},
			boss = {
				order = 23,
				type = 'group',
				name = L["Boss Frames"],
				args = {
					auras = CreateAurasConfig('boss'),
				},
			},
			arena = {
				order = 24,
				type = 'group',
				name = L["Arena Frames"],
				args = {
					auras = CreateAurasConfig("arena"),
				},
			},
			statusbars = {
				order = 50,
				type = 'group',
				name = L["Statusbars"],
				get = function(info) return E.db.sle.unitframes.statusTextures[info[#info]] end,
				set = function(info, value) E.db.sle.unitframes.statusTextures[info[#info]] = value; SUF:BuildStatusTable(); SUF:UpdateStatusBars() end,
				args = {
					power = {
						order = 1,
						type = 'toggle',
						name = L["Power"],
						disabled = function() return SLE._Compatibility['ElvUI_CustomTweaks'] end,
						get = function(info) return E.private.sle.unitframe.statusbarTextures[info[#info]] end,
						set = function(info, value) E.private.sle.unitframe.statusbarTextures[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
					},
					powerTexture = {
						order = 2,
						type = 'select',
						name = L["Power Texture"],
						dialogControl = 'LSM30_Statusbar',
						disabled = function() return not E.private.unitframe.enable or not E.private.sle.unitframe.statusbarTextures.power or SLE._Compatibility['ElvUI_CustomTweaks'] end,
						values = AceGUIWidgetLSMlists.statusbar,
					},
					spacer1 = ACH:Spacer(3),
					cast = {
						order = 4,
						type = 'toggle',
						name = L["Castbar"],
						get = function(info) return E.private.sle.unitframe.statusbarTextures[info[#info]] end,
						set = function(info, value) E.private.sle.unitframe.statusbarTextures[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
					},
					castTexture = {
						order = 5,
						type = 'select',
						name = L["Castbar Texture"],
						dialogControl = 'LSM30_Statusbar',
						disabled = function() return not E.private.unitframe.enable or not E.private.sle.unitframe.statusbarTextures.cast end,
						values = AceGUIWidgetLSMlists.statusbar,
					},
					spacer2 = ACH:Spacer(6),
					aura = {
						order = 7,
						type = 'toggle',
						name = L["Aura Bars"],
						get = function(info) return E.private.sle.unitframe.statusbarTextures[info[#info]] end,
						set = function(info, value) E.private.sle.unitframe.statusbarTextures[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
					},
					auraTexture = {
						order = 8,
						type = 'select',
						name = L["Aura Bars Texture"],
						dialogControl = 'LSM30_Statusbar',
						disabled = function() return not E.private.unitframe.enable or not E.private.sle.unitframe.statusbarTextures.aura end,
						values = AceGUIWidgetLSMlists.statusbar,
					},
					spacer3 = ACH:Spacer(9),
					class = {
						order = 10,
						type = 'toggle',
						name = L["Classbar"],
						get = function(info) return E.private.sle.unitframe.statusbarTextures[info[#info]] end,
						set = function(info, value) E.private.sle.unitframe.statusbarTextures[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
					},
					classTexture = {
						order = 11,
						type = 'select',
						name = L["Classbar Texture"],
						dialogControl = 'LSM30_Statusbar',
						disabled = function() return not E.private.unitframe.enable or not E.private.sle.unitframe.statusbarTextures.class end,
						set = function(info, value) E.db.sle.unitframes.statusTextures[info[#info]] = value; UF:CreateAndUpdateUF('player') end,
						values = AceGUIWidgetLSMlists.statusbar,
					},
				},
			},
		},
	}
end

tinsert(SLE.Configs, configTable)
